Scott Adams adventure interpreter

adventure interpreter In 1980 I started playing games on my TRS-80 computer and my favorite games were adventure games and especially the adventure games from Adventure International. During that time I also wrote my own adventure game in basic based on an article by Scott Adams (the man behind Adventure International) (www.msadams.com) about his adventure interpreter. Years later I came into contact with Scott and a friendship developed and even now I still have regular contact with my American friend. In 1997 I adapted the scottfree version of the adventure interpreter and I improved it and added missing features. I wrote a windowed version for Microsoft Windows (Visual C) and this version is released on a CD with a large collection of old Adventure games in America. In 2005 I made a new version and in 2013 I made a new improved version with a new user interface. I still like to play adventure games like Myst and Riven, I love complex puzzles and a fantasy environment. But sometimes it is nice to get a taste of the very old atmosphere of the old text adventure games.

This page also contains the data files of the original text Adventure games and I have included them in the latest version in the zip file that you can download. The rights of the adventure games are still with Scott Adams and they are not Public Domain, but they can be used freely. My adventure game interpreter is freeware you can download it for free, use and distribute. If you like this program or have a comment, you can send me an email (heinpragt@outlook.com).

Download Scott Adams game interpreter 3.0.6.

download adventure interpreter 3.0.6 AdvInt306.zip

  • In this version 3.0.6 the game flags are reset when loading a game, and the typed command is put into the message window. Also there is a English and a Spanish version in the zip file.
  • In version (3.0.4) 2018 you can stretch the main window to make the inventory field wider.
  • In version (3.0.3) 2014 I fixed a bug in loading a saved game and a bug that prevented one action to be executed.
  • The previous version (3.0.2) 2013 was the Windows XP verdion. The current versdion works fine on Windows 10.
With this interpreter program you can play the old text adventures of Scott Adams (Adventure International) on your Windows PC. Fourteen original adventure games are included in the same zip file.

The latest version has a greatly improved (English) user interface, buttons for the most used commands, a separate inventory window and dropdown lists with all commands and objects. This makes it easier to play as sometimes the old games were more "guess the right words". This version of the program makes it easier to play these old adventure games with a modern user interface. I made this version "just for fun" because sometimes programmers just have to make something fun without any commercial interest just because "it's fun!". I hope you will also enjoy this program and the old adventure games.
Regards, Hein Pragt

There is also an Android and Windows 8 version that can be downloaded from the App stores, this is a project "just for fun!".

Download from the Google Play appstore

Download from the Windows appstore

The Android version of this Adventure Interpreter was made with HTML5 / CSS / Javascript and then converted to a native app in the form of an apk file.

Download Scott Adams game interpreter older versions.


download advint advent201.zip
This ia an older version (2.01) 2005 of the windows95 / 98 / NT / 2000 / XP version of the Scott Adams adventure interpreter.

advint advent105.zip
This is a very old version (1.05) 1997 of the windows95 / 98 / NT / 2000 / XP version of the Scott Adams adventure interpreter.

Scott Adams adventure games dat files.

advents advents.zip
This zip file contains all data files from Scott Adams' text adventure games, you can also visit Scott's homepage Adams himself (www.msadams.com) where you can also play more recent adventure games.

Games in this zip file:

  • #1 Adventureland (1978)
  • #2 Pirate's Adventure
  • #3 Mission Impossible (1979)
  • #5 The Count (1981)
  • #6 Strange Odyssey
  • #7 Mystery Fun House
  • #8 Pyramid of Doom
  • #9 Ghost Town
  • #10 Savage Island, part 1
  • #11 Savage Island, part 2
  • #13 Sorcerer of Claymorgue Castle (1984)
  • #14 Return to Pirate's Island


About Scott Adams.

Scott Adams wrote the first commercial text adventure game for the personal computer. He wrote Adventureland fot the TRS-80 computer in BASIC. Scott based his play on Colossal Caves, written by Will Crowther and Don Woods on one DEC PDP-10. Scott Adams started a company called Adventure International in 1978 and between 1978 and 1984 he wrote fourteen text adventure games for the TRS-80, Atari, Apple II, C64, Sorcerer, TI and CP / M computers. All games used the same two word command parsers with which the games could play the game. GO EAST, GET SNEAKERS and SAY YOHO were well-known commands.

Scott Adams started selling the Adventureland game by placing a small ad in a computer magazine and turning on the game sell cassette tapes. One of his first sales was fifty copies to the then well-known Radio Shack company in Chicago. In December 1980, Byte magazine wrote an article about Scott Adams' adventure games and its peak period Adventure International company had a turnover of 3 million dollars. They also signed a major contract with Marvel Comics all known action figures to release an adventure game.

But when the first dip came in the video games market in the mid-80s, Adventure International unfortunately went bankrupt and all licences of the games went to the bank that held them for years. At the end of the last century, Scott got the rights to his old games back and made them freely available to play. He did retain the copyright on these games. Scott Adams now lives in Wisconsin and has worked for years as a senior programmer for Avista Inc. He is now retired, enjoying life and still working on computer games.


Text adventures.

The origins of the text adventure genre began in 1976 with the game "Colossal Cave Adventure". This game was created by the American programmer and amateur caver William Crowther. In this game, the player has to explore a huge subterranean labyrinth, search for hidden treasures and fight with dwarves and dragons. All this was just represented by text on the screen with a description of the environment and the objects at that location. The game was controlled by two word commands such as "go east", "get ax" and "open door". In the great labyrinth of Adventure you can quickly get lost, you have to defeat dragons and a dwarf throws an ax at you, your treasures are regularly stolen by a pirate who then hides them elsewhere and where you have to use magic to get where you want.

Due to their simplicity, the text adventures became the first commercial games for home computers. Legendary Developers of text adventures are Scott Adams and the company Infocom founded in 1979 by students at MIT with titles like "Zork", "Planetfall" and "Deadline". Unfortunately, in the 80s, the text adventure fell victim to the increasing processing capacity of computers and graphics games made their appearance. Text adventures were replaced with graphics adventures as well and they were called point and click adventures. Well-known developers of these adventure games were Sierra On-Line with the famous Roberta Williams as the creator of beautiful adventures such as King Quest and Space Quest series and Leisure Suit Larry. But there was also Lucasarts with Maniac Mansion, Monkey Island and Indiana Jones who are exceptional due to their graphic design, sound and humor. In the mid-90s, the genre changed slightly again with adventure games full of puzzles such as The Seventh Guest and the legendary Myst and Riven.

But even nowadays people are still interested in text adventures because it can be played as a kind of interactive book. The player must form his own image of the world in the adventure himself and must be very creative in order to use the right path and find your way through the adventure with the right objects. Some experience with the genre of game will help, if you know that you have to pick things up and drop them again, a "locked door" requires a "key" that you can probably find somewhere else you can play the games faster and enjoy them more. New text adventures are still being created by a small group of people but there are also people that are interested in the old games. This is also because these games often excel in one good story and smart puzzles while modern games are often better graphically but less good in a good story.


Walkthrough Scott Adams Pirate Adventure.


There are two "treasures" in Pirate Adventure:

  1. Gold Dubleons
  2. Rare Stamps

Flat in London GET CRACKERS, GET SNEAKERS, GET RUM, GO STAIRS
Alcove GET BOOK ("There's a strange sound"), GO PASSAGE
Secret Passageway GO EAST
Musty attic GET TORCH, GET DUFFEL, EXAMINE DUFFEL, OPEN DUFFEL, DROP DUFFEL, GET MATCHES, GO WEST
Secret Passageway GO WEST
Alcove READ BOOK, GO WINDOW
Outside open window on ledge SAY YOHO
Sandy beach DROP SNEAKERS, DROP BOOK, GO EAST
Meadow GO SHACK, GIVE RUM, WAIT (for Pirate to take rum), GO WEST, GO EAST
Foot of a cave GO PATH
Top of a hill GO CRACK
Dark location LIGHT TORCH
Large cavern GO SHED
Tool shed GET HAMMER, GET WINGS, GO NORTH, GO CRACK
Top of a hill UNLIGHT TORCH, GO DOWN, GO WEST, GO WEST
Sandy beach DROP WINGS, DROP TORCH, DROP MATCHES, DROP SACK, GET BOOK, GET SNEAKERS, SAY YOHO
Outside open window on ledge GO WINDOW
Alcove GO PASSAGE
Secret passageway GO EAST
Musty attic GET BOTTLE, GO WEST, GO WEST, GO DOWN
Flat in London GET NAILS (The rug is nailed down!), GET RUG, DROP RUG, GET KEYS, GO STAIRS
Alcove GO WINDOW
Outside open window on ledge SAY YOHO
Sandy beach DROP BOOK, DROP HAMMER, DROP SNEAKERS, DROP NAILS, GET WINGS, GO LAGOON
Shallow lagoon WAIT (For tide to come in), GO NORTH
Ocean GET WATER, GET FISH, GO SOUTH
Shallow lagoon GO SOUTH
Sandy beach DROP WINGS, GET TORCH, GET MATCHES, GO EAST
Meadow GO EAST
Foot of a cave LIGHT TORCH, GO CAVE
Maze of caves GO DOWN
Pit THROW FISH, DROP BOTTLE, UNLOCK DOOR, GO HALL
Long hallway GO EAST
Large cavern GO SHED
Tool shed GET SHOVEL, GO NORTH
Large cavern GET LUMBER, GET SAILS, GO WEST
Long hallway GO PIT
Pit GO UP
Maze of caves GO WEST
Foot of a cave UNLIGHT TORCH, GO WEST
Meadow GO WEST
Sandy beach DROP LUMBER, DROP SAILS, DROP TORCH, DROP MATCHES, GET SACK, GO EAST, GO SHACK
Grass shack UNLOCK CHEST, LOOK CHEST, GET PLANS, LOOK CHEST, GET MAP, GET PARROT, GO WEST, GO WEST
Sandy beach DROP KEYS, WAIT (For the tides to change)
Shallow lagoon GO LAGOON, DIG ANCHOR, GET ANCHOR, GO SOUTH
Sandy beach DROP ANCHOR, BUILD SHIP, DROP PLANS, GET SNEAKERS, GET BOOK, SAY YOHO
Outside open window on ledge GO WINDOW, GO PASSAGE, GO EAST
Musty attic WAKE PIRATE, GO WEST, GO WEST, GO WINDOW, SAY YOHO
Sandy beach DROP BOOK, DROP SNEAKERS, GO SHIP
Aboard pirate ship SET SAIL (You may need to WAIT for the tide to come in!), GO BEACH
*Treasure* Island DIG, WAIT (Pirate grabs rum), GO SOUTH
Spooky graveyard GO EAST
Large barren field PACE 30, DIG, GET BOX, DROP SHOVEL, GO MONASTERY
Deserted monastery DROP PARROT, GET DUBLEONS, GO WEST, GO WEST
Spooky graveyard WAKE PIRATE, GO NORTH
*Treasure* Island GO SHIP
Aboard pirate ship SET SAIL, GO BEACH
Sandy beach GET HAMMER, OPEN BOX, GET STAMPS, DROP HAMMER, DROP BOX, GET BOOK, GET SNEAKERS, SAY YOHO
Outside open window on ledge GO WINDOW, GO DOWN
Flat in London DROP DUBLEONS, DROP STAMPS, SCORE


Last update: 20-08-2021


Disclaimer: All pages on this Web site are copyrighted by Hein Pragt, unless otherwise noted. I strive for accuracy but cannot be held responsible for any errors in the content. For questions about the content of this site or persmission to copy you can contact me at: (email: heinpragt@outlook.com). Heinpragt.com is registered under KvK number: 73839426.