Welcome on the homepage of the adventure game Bon Vivant - the tale of a mysterious guesthouse. Since I bought my first TRS-80 computer in 1978 I loved adventure games. I played all the old text adventure games and later on I played all the Seventh Guest, Myst, Kings Quest adventure games. I wrote an adventure interpreter for Windows and Android for the old text adventures. But my dream was creating a first person 3D adventure game, with great graphics, puzzles and a good storyline. I am a skilled C, C++ and C# programmer and also good with graphics, but creating such a big game was difficult. Until I learned tot program in Unity and then things went fast. It took me more than half a year to build this game and I learned a lot. I have a small company, a valid code signing certificate and I decided to thy donationware and distributing the game on my own website and some free game sites. On this page you can download my free first person 3D adventure game for free, I really hope you will enjoy playing it. Regards, Hein Pragt.
The game takes place in an abandoned and boarded-up guest house in a forest somewhere in the middle of the Netherlands. Ten years ago a drama took place in the guest house and since then it has been abandoned and boarded up. In the nearby village it is said that mysterious things still happen around the old guest house and children are told that they absolutely can not go there. You wanted to examine the story on your holiday but your partner did not want you to go, a year later you lost everything and as a rebellious act you are planning to investigate the mysterious guest house to discover what has happened. You have to solve obstacles that you encounter in this guest house and gradually you learn more and more about the eccentric old residents, their relationships and problems and the dramatic event that happened ten years ago. One of the features of the game is that all the puzzles and problems you have to solve are really possible, the game tries to be realistic in everything and not to break the atmosphere and zeitgeist. The game is a first person game, which means that you look through the eyes of the player, and do not see yourself. In the game you have a flashlight in the left hand and the possibility to carry one large object in your right hand. So when you take a new large object, the old object will remain there. You can bring several small items in your backpack, this makes the game realistic to play. The game has no voice over but does have background sounds and sounds that objects make within the game. The game can be played in semi-random order, but in order to be able to continue on certain points, you must have done a number of things. An attempt has been made to make the illusion that you are really walking around as realistic as possible. The game does not have a hint system, you sometimes get an indication as if it was an idea that occurred in your own thoughts.
The game is released as donationware, which means that you can download and play the game for free. If you found the game worthwhile, I kindly ask you to pay a small amount of money through Paypal or to my bank account to cover the many hours of work on this game and costs of game parts I bought. I admit that this is risky, but I believe there are enough people who feel that a small fee is appropriate. You can make a small financial contribution via the Paypal button below or via the payment details below. Thank you very much, Hein Pragt.
You can send me a donation on this Paypal Hein Pragt account!
Bank name: Rabobank
IBAN: NL24 RABO 0146 8575 26
Name: H.M. Pragt
Thank you for rewarding the many hours of work I put into creating this game!
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